Doom
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Project mention:xlskubectl – a spreadsheet to control your Kubernetes cluster|news.ycombinator.com|2025-03-12
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Project mention:Diffusion Models Are Real-Time Game Engines|news.ycombinator.com|2024-08-28
This is quite impressive, especially considering the speed. But there's still a ton of room for improvement. It seems it didn't even memorize the game despite having the capacity to do so hundreds of times over. So we definitely have lots of instead for optimization methods. Though who knows how such things would affect existing tech since the goal here is to memorize.
What's also interesting about this work is it's basically saying you can rip a game if you're willing to "play" (automate) it enough times and spend a lot more on storage and compute. I'm curious what the comparison in cost and time would be if you hired an engineer to reverse engineer Doom (how much prior knowledge do they get considering pertained models and visdoom environment).
- https://www.reddit.com/r/gaming/comments/a4yi5t/original_doo...
- https://huggingface.co/CompVis/stable-diffusion-v-1-4-origin...
- https://cloud.google.com/tpu/docs/v5e
- https://github.com/Farama-Foundation/ViZDoom
- https://zdoom.org/index
Project mention:Show HN: Compiling C in the browser using WebAssembly|news.ycombinator.com|2024-10-07
The framebuffer idea is used in this wasm doom port: https://github.com/diekmann/wasm-fizzbuzz/tree/main/doom
WASIX already does all the other stuff you mentioned, including in the browser. The one thing it's missing is GUI, mainly because there's no standard GUI interface in POSIX.
Project mention:Quandoom: A port of DOOM for a quantum computer|news.ycombinator.com|2024-09-29
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Project mention:Mistral-7B Playing Doom|news.ycombinator.com|2024-03-31
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NOTE:The open source projects on this list are ordered by number of github stars.The number of mentions indicates repo mentiontions in the last 12 Months orsince we started tracking (Dec 2020).
C++ Doom discussion
C++ Doom related posts
Doomretro – The classic, refined DOOM source port. For Windows PC
4 projects|news.ycombinator.com|20 Sep 2024
Diffusion Models Are Real-Time Game Engines
2 projects|news.ycombinator.com|28 Aug 2024
DOOM® in the cloud ☁️🤘😈☁️
2 projects|/r/Doom|7 Dec 2023
ZDL?
1 project|/r/DoomMods|10 Jul 2023
Q-Zandronum: A modern netcode implementation for Doom Multiplayer
1 project|news.ycombinator.com|8 Jul 2023
[DOOM 2016] Was going in for a glory kill aaand....
2 projects|/r/GamePhysics|1 Jun 2023
Dragging and dropping the "brutal.rar" file into Gzdoom doesn't work (Doom 1993)
1 project|/r/brutaldoom|27 May 2023
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Index
What are some of the best open-source Doom projects in C++?This list will help you:
# | Project | Stars |
---|---|---|
1 | kubedoom | 2,063 |
2 | dhewm3 | 1,868 |
3 | ViZDoom | 1,796 |
4 | wasm-fizzbuzz | 1,510 |
5 | Quandoom | 767 |
6 | DIYDoom | 617 |
7 | Doomsday-Engine | 271 |
8 | odamex | 220 |
9 | qzdl | 209 |
10 | Doom8088 | 193 |
11 | fhDOOM | 181 |
12 | DOOM-Mistral | 130 |
13 | webDOOM | 100 |
14 | rv64gc-emu | 98 |
15 | Q-Zandronum | 83 |
16 | dsda-launcher | 67 |
17 | zig-wasm-audio-framebuffer | 63 |
18 | nodebuilder | 6 |
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